In a game where laning is often about small chip damage and careful trades, one duo decided to flip the script — unleashing full-to-zero burst damage at level 1. This guide and gameplay breakdown explores a devastating combo featuring Invoker and Techies, built around early-game nuking, spell amplification, and coordinated chaos.
If you’ve ever wanted to delete an enemy hero before they realize what hit them, this is the strat you’ve been waiting for.
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The Combo: Invoker + Techies = 1000+ Damage at Level 1
The foundation of this strategy lies in Invoker’s Exort and Techies’ Blast Off, paired with the added value of Blood Grenade and solid communication.
Key Mechanics Behind the Strategy:
- Exort: With three Exort orbs, Invoker gains +9% spell amplification at level 1.
- Sun Strike: Base damage is 200 pure, but with Exort amplification it becomes 218 damage.
- Techies Blast Off: With the right facet and HP itemization, this hits for 240+ damage.
- Blood Grenade: Adds damage-over-time and a slow to make sure your skillshots land.
Combined with a couple right-clicks, this combo bursts down most level 1 heroes instantly. As the video demonstrates:
Executed correctly, this combo becomes one of the most oppressive kill threats in early-game Dota 2.
Executing the Strategy: Communication and Precision
This high-risk, high-reward strat relies heavily on communication and timing. In the video, the duo sync up perfectly to chain their abilities. The Invoker calls the shots:
The Clarity of roles is key:
- Techies initiates with Blast Off.
- Invoker lines up the Sun Strike.
- Blood Grenade is weaved in as a slow and damage amplifier.
When played correctly, the opponents have zero time to react. Even if they survive with slivers of HP, follow-up auto attacks clean up with ease.
And once Arcane Boots come online, the mana sustainability enables more frequent nukes:
The duo continues to rotate together, using coordinated smoke ganks and quick pings to stay in sync.
Late Game Mayhem: From Combo to Carnage
What starts as a precise early-game gank strat evolves into full-on madness as the game progresses. With multiple Rapiers, Refresher Orbs, and Spell Amplification stacking, this Invoker transitions from support nuke-bot to Dota 2 artillery cannon.
Highlights Include:
- 1,000+ damage Sun Strikes in late game.
- Techies initiating from fog with Refresher Blast Offs.
- Double Rapier Invoker shouting, “This one is real!”
The chaos crescendos with teamfights that look more like boss raid wipeouts:
Even in moments of near defeat, they manage to secure comeback plays, catching overconfident enemies off-guard with backdoor Sun Strikes and magical nukes.
Magic Mayhem Done Right
This Invoker + Techies combo is a perfect example of how creativity and synergy can break the game’s early tempo. It’s a strategy that relies on exact timing, mechanical skill, and vision control, but when executed properly, it snowballs into some of the most entertaining Dota 2 gameplay you’ll witness.
Whether you’re trying it in unranked for fun or want to shock your next ranked lobby, just remember the golden rule:
A plan, a ping, and a perfectly timed Sun Strike — sometimes that’s all it takes to win the game.
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FAQs
Q: How much damage does level 1 Sun Strike do with three Exort?
A: It does 218 Pure damage, thanks to the +9% spell amplification from Exort.
Q: Why does Techies go full HP items at the start?
A: To increase Blast Off’s self-damage, which in turn boosts the outgoing damage when using the damage-scaling facet.
Q: Is this combo viable in high-MMR games?
A: Yes, but it requires high execution, team communication, and understanding of positioning and map awareness.
Q: What items help scale this combo later in the game?
A: For Invoker: Aghanim’s Scepter, Refresher, Octarine Core, and Rapiers. For Techies: Aether Lens, Refresher, and Ethereal Blade.
Q: Is Blood Grenade core to the combo?
A: It’s not essential, but adds significant early-game burst and slow to help land skillshots.